﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace RPGX.Graphics
{
    public class HUDKeyPressedEventArgs : HUDEventArgs
    {
        #region Properties

        public List<Keys> Keys
        {
            get { return _keys; }
            set { _keys = value; }
        }
        private List<Keys> _keys = new List<Keys>();

        #endregion
    }
}
